Interactivity / ConnectorState / Connecting
ConnectorState.Connecting Class
Section titled “ConnectorState.Connecting Class”Namespace: Nodify.Interactivity
Assembly: Nodify
Inheritance: Object → InputElementState<Connector> → DragState<Connector> → ConnectorState.Connecting
References: Connector
public class Connecting : DragState<Connector>
Constructors
Section titled “Constructors”ConnectorState.Connecting(Connector)
Section titled “ConnectorState.Connecting(Connector)”public Connecting(Connector connector);
Parameters
connector
Connector
Properties
Section titled “Properties”CanCancel
Section titled “CanCancel”protected override bool CanCancel { get; set; }
Property Value
HasContextMenu
Section titled “HasContextMenu”protected override bool HasContextMenu { get; set; }
Property Value
IsToggle
Section titled “IsToggle”protected override bool IsToggle { get; set; }
Property Value
Methods
Section titled “Methods”OnBegin(InputEventArgs)
Section titled “OnBegin(InputEventArgs)”protected override void OnBegin(InputEventArgs e);
Parameters
OnCancel(InputEventArgs)
Section titled “OnCancel(InputEventArgs)”protected override void OnCancel(InputEventArgs e);
Parameters
OnEnd(InputEventArgs)
Section titled “OnEnd(InputEventArgs)”protected override void OnEnd(InputEventArgs e);
Parameters
OnMouseMove(MouseEventArgs)
Section titled “OnMouseMove(MouseEventArgs)”protected override void OnMouseMove(MouseEventArgs e);
Parameters